\documentclass[notebook]{guildcamp2} %% [notebook] or [greennotebook]
\begin{document}

\startnotebook{\nmazeterpiece{}}

\begin{page}{first}
Rocks! Rocks! Rocks! All you have to work with is rocks!. You hate how inflexible they are, but you love the appeal of using them for your mazes.
You need to show that Sphinx who is the boss around here. You need to hear about the best rocks in the world.

Turn the page after you have asked every other creature what their favorite rock is.
\end{page}
\begin{page}{second}
That didn't help. You need to figure this out. Spend 10 minutes in the dungeon searching for clues.

Turn the page once this is complete.
\end{page}
\begin{page}{third}
Hm. Yes. That is all very interesting, but you need traps in your mazes! Your mazes are legendary for their traps! Maybe those fae can give you some ideas? They trap humans all the time!

Turn the page after you have spend a total of 15 minutes talking to the fae about traps.
\end{page}
\begin{page}{fourth}
Traps are always useful. Another thing you need to do, however is make sure that Sphinx will stay good and trapped in your maze until they figure it out! Maybe you can find a partner to help you knock it out and drag it to your maze.

Turn the page when you have found a willing ally.
\end{page}
\begin{page}{fifth}
Great. Now you can really do this. You just have to build your maze. You do this, of course, by sketching out your blueprints and using magic to will it into existence. But you forgot your sketching tools. Maybe someone around here has something you can use?

Turn the page after you have made a sketch of your maze.
\end{page}
\begin{page}{sixth}
Excellent. Spend 5 minutes standing at the entrance to your maze and willing it into existence. 

Turn the page after you have completed this task.
\end{page}

\begin{page}{seventh}
Excellent. Your masterpiece awaits! Now you need to get your ally and lure the Sphinx into a deserted area so you can knock it out and drag it to your maze!

Turn the page once the Sphinx has been trapped. Go find a GM.
\end{page}
\begin{page}{eighth}
Congratulations. You have trapped the Sphinx. The Sphinx must complete your maze and suffers a -5CR penalty until your puzzle has been solved!
\end{page}

\endnotebook

\end{document}
